Seth Paxton

63rd & Wallace
Design, Programming, Writing

An interactive audiobook set during the World's Fair in Chicago, 1893 and playable on Alexa devices. This unique escape-room type puzzle asks players to help Charlie get out of H.H. Holmes' infamous Murder Castle at the corner of 63rd & Wallace, and is only one of the voice-directed products created by Wanderword.
All Hallow's Harvest
Design, Programming, 2D Art

This spooky, strategic tile-laying game has been updated from it's original release as a Ludum Dare 45 submission, with the theme "Start with Nothing." It is playable in browser, or you can download the original on Windows and Mac. Featuring music and sound by composer Ben Ash.
House of the Dread
Design, Writing

A Print & Play game based on the tabletop RPG Dread, all you need to play is a set of Jenga blocks. The campaign is dynamic and the story changes based on player choices. Grab some friends, download the campaign notes, and get ready for a terrifying evening.
A Wrench in the Works
Design, Programming, 2D Art & Animation

This face-paced game pits players against a steaming tea robot threatening to boil over, downloadable now for Windows. Created for the GMTK Game Jam 2019 with the theme "Only One" in under 48 hours, with music and sound by composer Tye Hastings.
A Place of My Own
Design, Writing, Programming

Written & designed in under 4 hours, this last-minute addition to Global Game Jam 2019 is all about constrained personalization. The theme "What Home Means to You" lead to decorating your apartment as a broke millenial, and can be played in browser.

Skjaldmaer
Design, Programming, 2D Art & Animation

This project started as a 48-hour Game Jam challenge and is now a short but polished Game Boy inspired adventure built in Game Maker Studio. The music was created by Duane Peery. The game can be downloaded for free from Itch.io, you can also view screenshots here.

Many Merry Minstrels
Design, Writing

A 200 Word RPG, a playful poetry game where the rules are writ in rhyme and wit. Grab some index cards, pencils and potential poets for a lightly competitive and highly creative game. Read the rules and see examples online here.
Finding Home
3D Art

Global Game Jam 2019 was themed "What Home Means to You," this 3D exploration game shows what home meant to us on the Double Comfort team. Search the house to make it feel like home again by downloading it directly from the source.
Brawlworld
2D & 3D Art, Animation, Design

The theme for Game Jam LD38 was "Small World" and in 48 hours Clayton Langford and I created this multiplayer fighting game inspired by the infamous Disneyland ride. You can download & play with a friend from Itch.io
Swipe, Tap, Smash
2D Art & Animation

I created the art & animations in this game for Matt Hughson. Swipe, Tap, Smash is a simple but fun volleyball game for Windows Phones & Android. You can download it from Google Play.
R.A.W.
Design, 2D Art & Animation

RAW was partially developed by myself and Clayton Langford. After a failed Kickstarter our indie company Detour Games went on an indefinite hiatus. You can still view screenshots here.

Obstruction
2D Art, Design

Obstruction was the first game I made with Clayton Langford. A free sliding-block puzzle game for Android devices and had over 90,000 downloads before it was taken down from Google Play, but we may reboot it in the future.